DC Extreme: Extreme Justice #1: It Makes Sense!

Extreme Justice #1 Cover DC Comics

Copyright: DC Comics

Welcome back to the ongoing mission to read the entire series of Extreme Justice. Here we are at #1 of the somewhat remembered Justice League series. Extreme Justice had a rocky start with #0 notably making me wonder about this comic in the first place. Moments of cool are one thing, but there has to be a reason to care about a series. The cast is likable enough. Captain Atom is a good team leader. You even have a version of the classic Blue and Gold/Blue Beetle and Booster Gold duo here too. With Maxima and Amazing Man having trouble finding their place in Extreme Justice at this stage. So what will happen from here? Only one way to find out. Time to see what is in store for our Extreme Team as we head into Extreme Justice #1.

Time to get our Extreme 90’s Caps on!

Last issue in Extreme Justice Mount Thunder was introduced into the series. This from what I’m seeing will be the headquarters of our series. As this issue starts to give more background into how big the place is. There’s more details on the villain of the piece, Mister or should I say, General Synch revealed too. Synch is in charge of Mount Thunder and isn’t happy that our team is there. Turns out Mount Thunder is a massive complex; one place in particular called The Neighborhood is revealed in this issue. Synch is now trying to get the team out of there, one way or another. Which gives us a fun few pages as we start off the issue the first team gets more than they bargained for. Let’s just say, Captain Atom knows how to avoid a useless fight.

Sometimes in comics avoiding the ridiculous fight is a good thing.

This is the issue where Captain Atom gets some strong development as the leader of the team. Vado establishes why Captain Atom is the leader of Extreme Justice. One of Atom’s old friend’s is in charge of the group sent into Mount Thunder, a man by the name of Crater. Crater doesn’t want to really have this fight but he’s just following orders. Of course another person tries to go after Atom as Crater talks to his friend and Maxima comes into play and is awesome. Vado gives Maxima something to do this issue, bless you comic, bless you. Atom gets Crater to realize that if Maxima is there, there’s likely more where that came from. Crater gets his team out of there and Captain Atom shows why he is the best leader for Extreme Justice.

From here on, I am going to be spoiling bits of a 20+ year old comic so here’s your warning.

Captain Atom and Maxima Extreme Justice DC Comics

Copyright: DC Comics

Even better with how Captain Atom handles the battle at their doorstep, he explains the reason behind Extreme Justice. That conversation should have happened with #0 but better now rather than later. Ted Kord as Blue Beetle is the speaker for the audience, he’s saying what we’re thinking about this team. A needed discussion that explains why Extreme Justice is even a thing. While #0 had many exciting moments, this is where I started to feel that Extreme Justice could start to truly connect with me. Dan Vado adding a few pages to illuminate the concept, that’s all it took.

So much makes sense now about Extreme Justice within the span of a few pages. Thank you Ted Kord.

Captain Atom and Blue Beetle Extreme Justice #1

Copyright: DC Comic

As a first time reader of Extreme Justice, I knew little to nothing about this. 90’s art was the only major thing I knew of this series. Never even knew who was on the team until I read #0. Now knowing why the team exists, this makes sense now. Take note of this, these pages I post here are why Ted Kord is one of the best DC characters no matter who writes him. Hence in the first recap why I said Dan Vado writes a good Ted Kord and he succeeds triumphantly with his characterization of him.

Take note, Dan Vado writes a good Captain Atom too.

Captain Atom and Ted Kord Extreme Justice #1 DC Comics

Firestorm/Ronnie Raymond’s story picks up a little more steam as he goes back to the Justice League Headquarters. Only he sees that the place is now gone and I was desperately wishing for an editorial note to tell me what happened. I was happy to see Oberon and Skeets though, Oberon being a classic of this period of Justice League and Skeets being Booster Gold’s Robot Pal. This was during the odd Booster Gold full armor period and editorial notes would be so nice to have right now. I digress a little though as this sets up Ronnie Raymond’s purpose in this series, to find a cure for his Leukemia with Skeets helping him to find the Extreme Justice team. Take note, I have no idea how the story ends so this will be fun for all of us.

The rest of the issue is Mount Thunder exploration time! Now we’re dealing with the rest of the people who are inside Mount Thunder with our oddball Justice League team. Early on I mentioned the Neighborhood and even the title page notes it, the place looks like Leave it to Beaver. Of course the massive battle that finishes off our comic is far from the peace this Neighborhood gives off. There’s only so much to dive into with the battle, it’s bonkers, it’s fun, and that’s the battle. Amazing-Man gets a few cool moments with his power and Maxima gets a little more to do. By the end though there is a classic what in the world moment in comics, Captain Atom is gone. Imagining the reactions of fans of this period sounds priceless right now.

The most horrible things happen to characters in classic sitcom settings.

Amazing-Man and Maxima Extreme Justice #1 DC Comics

Nearing the end of this article, you all are wanting me to comment on the art. Marc Campos is an artist of that period, but better than a lot of the Extreme artists of the time. Not saying the work is perfect but there are some great designs in the book, especially with the Beta Team near the end of the issue. The Neighborhood has a nice, classic feel to it that I personally enjoy. Yet poor Maxima, her body gets contorted in so many strange ways. Even the guys have issues but Maxima is where the issues are glaring. Ken Branch helps on the inking here, giving it a stronger look and Campos does improve with his panel work here too. Everything is much improved here. Want to know my favorite part of the art team? Lee Loughridge’s coloring is sensational. Great work with light and shadows and a lot of classic pop and sizzle within the action of the comic.

In this crazy life of ours at times seeing cool robot designs makes the universe brighter.

Extreme Justice #1 Marc Campos Robots

Time to close the book on Extreme Justice #1 and prepare myself for #2 in the meantime. Thank you all for reading my DC Extreme adventure, I appreciate the response so far. Trying to not go for the obvious snark and humor with this series is tough but fun. It’s nice to dive into a series that’s never been looked at with a semi-serious tone before but that’s what I’m attempting here. Stick with me on this ride as trust me, it’s only going to get more entertaining from here. Till next time, stay Extreme!

Same Extreme Time, Same Extreme Blog, Stay tuned to the geekwholanded.com for more Extreme Justice!

If you missed part of the DC Extreme, here’s what has been covered so far below!

DC Extreme: Extreme Justice #0

 

Bookmark the permalink.

2 Comments

  1. Pingback: DC Extreme: Extreme Justice #2: Yay Character Development!

  2. Pingback: DC Extreme: Extreme Justice #3: A Fall Before the Storm

Leave a Reply

Your email address will not be published. Required fields are marked *